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-rw-r--r--examples/web/models/models_first_person_maze.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/models/models_first_person_maze.c b/examples/web/models/models_first_person_maze.c
index 3f7f5b2..9aae811 100644
--- a/examples/web/models/models_first_person_maze.c
+++ b/examples/web/models/models_first_person_maze.c
@@ -63,7 +63,7 @@ int main(void)
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
// Get map image data to be used for collision detection
- mapPixels = GetImageData(imMap);
+ mapPixels = LoadImageColors(imMap);
UnloadImage(imMap); // Unload image from RAM
playerPosition = camera.position; // Set player position
@@ -85,7 +85,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- free(mapPixels); // Unload color array
+ UnoadImageColors(mapPixels); // Unload color array
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture