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-rw-r--r--examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs4
-rw-r--r--examples/web/shaders/resources/shaders/glsl100/lighting.fs4
2 files changed, 6 insertions, 2 deletions
diff --git a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
index 4f6c52b..2bf9056 100644
--- a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
+++ b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
@@ -1,3 +1,4 @@
+
#version 100
// Input vertex attributes
@@ -59,4 +60,5 @@ void main()
// Calculate final vertex position
gl_Position = mvpi*vec4(vertexPosition, 1.0);
-} \ No newline at end of file
+}
+
diff --git a/examples/web/shaders/resources/shaders/glsl100/lighting.fs b/examples/web/shaders/resources/shaders/glsl100/lighting.fs
index 1a4faa7..e07c6a8 100644
--- a/examples/web/shaders/resources/shaders/glsl100/lighting.fs
+++ b/examples/web/shaders/resources/shaders/glsl100/lighting.fs
@@ -1,3 +1,4 @@
+
#version 100
precision mediump float;
@@ -67,4 +68,5 @@ void main()
// Gamma correction
gl_FragColor = pow(finalColor, vec4(1.0/2.2));
-} \ No newline at end of file
+}
+