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-rw-r--r--examples/web/shapes/shapes_following_eyes.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/web/shapes/shapes_following_eyes.c b/examples/web/shapes/shapes_following_eyes.c
index 2a1007b..d83a53c 100644
--- a/examples/web/shapes/shapes_following_eyes.c
+++ b/examples/web/shapes/shapes_following_eyes.c
@@ -25,12 +25,12 @@ const int screenHeight = 450;
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Vector2 scleraLeftPosition = { 0.0f };
-Vector2 scleraRightPosition = { 0.0f };
+Vector2 scleraLeftPosition = { 0 };
+Vector2 scleraRightPosition = { 0 };
float scleraRadius = 80;
-Vector2 irisLeftPosition = { 0.0f };
-Vector2 irisRightPosition = { 0.0f };
+Vector2 irisLeftPosition = { 0 };
+Vector2 irisRightPosition = { 0 };
float irisRadius = 24;
//----------------------------------------------------------------------------------