diff options
Diffstat (limited to 'examples/web')
| -rw-r--r-- | examples/web/core/core_input_gestures.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_input_multitouch.c | 2 | ||||
| -rw-r--r-- | examples/web/models/models_first_person_maze.c | 2 | ||||
| -rw-r--r-- | examples/web/physics/physac.h | 4 | ||||
| -rw-r--r-- | examples/web/shaders/shaders_custom_uniform.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_bouncing_ball.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_colors_palette.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_draw_circle_sector.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_draw_ring.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_easings_box_anim.c | 2 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_following_eyes.c | 8 | ||||
| -rw-r--r-- | examples/web/shapes/shapes_rectangle_scaling.c | 4 | ||||
| -rw-r--r-- | examples/web/text/text_font_filters.c | 2 | ||||
| -rw-r--r-- | examples/web/text/text_font_loading.c | 2 | ||||
| -rw-r--r-- | examples/web/text/text_font_sdf.c | 4 |
15 files changed, 21 insertions, 21 deletions
diff --git a/examples/web/core/core_input_gestures.c b/examples/web/core/core_input_gestures.c index 308f890..509f6f4 100644 --- a/examples/web/core/core_input_gestures.c +++ b/examples/web/core/core_input_gestures.c @@ -26,7 +26,7 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Vector2 touchPosition = { 0.0f }; +Vector2 touchPosition = { 0 }; Rectangle touchArea = { 0 }; int gesturesCount = 0; diff --git a/examples/web/core/core_input_multitouch.c b/examples/web/core/core_input_multitouch.c index 75f659c..915ef0b 100644 --- a/examples/web/core/core_input_multitouch.c +++ b/examples/web/core/core_input_multitouch.c @@ -29,7 +29,7 @@ Vector2 ballPosition = { -100.0f, -100.0f }; Color ballColor = BEIGE; int touchCounter = 0; -Vector2 touchPosition = { 0.0f }; +Vector2 touchPosition = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration diff --git a/examples/web/models/models_first_person_maze.c b/examples/web/models/models_first_person_maze.c index b48495b..54a26e1 100644 --- a/examples/web/models/models_first_person_maze.c +++ b/examples/web/models/models_first_person_maze.c @@ -34,7 +34,7 @@ Texture2D texture = { 0 }; Color *mapPixels = NULL; Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position -Vector3 playerPosition = { 0.0f }; +Vector3 playerPosition = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration diff --git a/examples/web/physics/physac.h b/examples/web/physics/physac.h index 3fb832b..ed77a3c 100644 --- a/examples/web/physics/physac.h +++ b/examples/web/physics/physac.h @@ -391,8 +391,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float newBody->id = newId; newBody->enabled = true; newBody->position = pos; - newBody->velocity = (Vector2){ 0.0f }; - newBody->force = (Vector2){ 0.0f }; + newBody->velocity = (Vector2){ 0 }; + newBody->force = (Vector2){ 0 }; newBody->angularVelocity = 0.0f; newBody->torque = 0.0f; newBody->orient = 0.0f; diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c index 77f84bd..131c897 100644 --- a/examples/web/shaders/shaders_custom_uniform.c +++ b/examples/web/shaders/shaders_custom_uniform.c @@ -44,7 +44,7 @@ Shader shader = { 0 }; // Postpro shader Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position int swirlCenterLoc = 0; -float swirlCenter[2] = { 0.0f }; +float swirlCenter[2] = { 0 }; RenderTexture2D target = { 0 }; diff --git a/examples/web/shapes/shapes_bouncing_ball.c b/examples/web/shapes/shapes_bouncing_ball.c index cd416ae..1918c9e 100644 --- a/examples/web/shapes/shapes_bouncing_ball.c +++ b/examples/web/shapes/shapes_bouncing_ball.c @@ -23,7 +23,7 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Vector2 ballPosition = { 0.0f }; +Vector2 ballPosition = { 0 }; Vector2 ballSpeed = { 5.0f, 4.0f }; int ballRadius = 20; diff --git a/examples/web/shapes/shapes_colors_palette.c b/examples/web/shapes/shapes_colors_palette.c index daff399..bcf3172 100644 --- a/examples/web/shapes/shapes_colors_palette.c +++ b/examples/web/shapes/shapes_colors_palette.c @@ -39,7 +39,7 @@ Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER -Vector2 mousePoint = { 0.0f }; +Vector2 mousePoint = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration diff --git a/examples/web/shapes/shapes_draw_circle_sector.c b/examples/web/shapes/shapes_draw_circle_sector.c index 1e94c25..1862c41 100644 --- a/examples/web/shapes/shapes_draw_circle_sector.c +++ b/examples/web/shapes/shapes_draw_circle_sector.c @@ -29,7 +29,7 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Vector2 center = { 0.0f }; +Vector2 center = { 0 }; float outerRadius = 180.f; int startAngle = 0; diff --git a/examples/web/shapes/shapes_draw_ring.c b/examples/web/shapes/shapes_draw_ring.c index b863bc5..7262b0d 100644 --- a/examples/web/shapes/shapes_draw_ring.c +++ b/examples/web/shapes/shapes_draw_ring.c @@ -29,7 +29,7 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Vector2 center = { 0.0f }; +Vector2 center = { 0 }; float innerRadius = 80.0f; float outerRadius = 190.0f; diff --git a/examples/web/shapes/shapes_easings_box_anim.c b/examples/web/shapes/shapes_easings_box_anim.c index 4def3ed..2c954ad 100644 --- a/examples/web/shapes/shapes_easings_box_anim.c +++ b/examples/web/shapes/shapes_easings_box_anim.c @@ -25,7 +25,7 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Rectangle rec = { 0.0f }; +Rectangle rec = { 0 }; float rotation = 0.0f; float alpha = 1.0f; diff --git a/examples/web/shapes/shapes_following_eyes.c b/examples/web/shapes/shapes_following_eyes.c index 2a1007b..d83a53c 100644 --- a/examples/web/shapes/shapes_following_eyes.c +++ b/examples/web/shapes/shapes_following_eyes.c @@ -25,12 +25,12 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Vector2 scleraLeftPosition = { 0.0f }; -Vector2 scleraRightPosition = { 0.0f }; +Vector2 scleraLeftPosition = { 0 }; +Vector2 scleraRightPosition = { 0 }; float scleraRadius = 80; -Vector2 irisLeftPosition = { 0.0f }; -Vector2 irisRightPosition = { 0.0f }; +Vector2 irisLeftPosition = { 0 }; +Vector2 irisRightPosition = { 0 }; float irisRadius = 24; //---------------------------------------------------------------------------------- diff --git a/examples/web/shapes/shapes_rectangle_scaling.c b/examples/web/shapes/shapes_rectangle_scaling.c index d5432c2..200e91e 100644 --- a/examples/web/shapes/shapes_rectangle_scaling.c +++ b/examples/web/shapes/shapes_rectangle_scaling.c @@ -27,9 +27,9 @@ const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Rectangle rec = { 0.0f }; +Rectangle rec = { 0 }; -Vector2 mousePosition = { 0.0f }; +Vector2 mousePosition = { 0 }; bool mouseScaleReady = false; bool mouseScaleMode = false; diff --git a/examples/web/text/text_font_filters.c b/examples/web/text/text_font_filters.c index 6a8acf1..3a0c0b3 100644 --- a/examples/web/text/text_font_filters.c +++ b/examples/web/text/text_font_filters.c @@ -29,7 +29,7 @@ const char msg[50] = "Loaded Font"; Font font = { 0 }; float fontSize = 0.0f; -Vector2 fontPosition = { 0.0f }; +Vector2 fontPosition = { 0 }; Vector2 textSize = { 0 }; int currentFontFilter = 0; // FILTER_POINT diff --git a/examples/web/text/text_font_loading.c b/examples/web/text/text_font_loading.c index 31c4391..008b6e7 100644 --- a/examples/web/text/text_font_loading.c +++ b/examples/web/text/text_font_loading.c @@ -38,7 +38,7 @@ const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUV Font fontBm = { 0 }; // BMFont (AngelCode) Font fontTtf = { 0 }; // TTF font -Vector2 fontPosition = { 0.0f }; +Vector2 fontPosition = { 0 }; bool useTtf = false; diff --git a/examples/web/text/text_font_sdf.c b/examples/web/text/text_font_sdf.c index 94be519..3176a9e 100644 --- a/examples/web/text/text_font_sdf.c +++ b/examples/web/text/text_font_sdf.c @@ -36,8 +36,8 @@ Font fontSDF = { 0 }; Shader shader = { 0 }; -Vector2 fontPosition = { 0.0f }; -Vector2 textSize = { 0.0f }; +Vector2 fontPosition = { 0 }; +Vector2 textSize = { 0 }; float fontSize = 16.0f; int currentFont = 0; // 0 - fontDefault, 1 - fontSDF |
