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| author | Ray <[email protected]> | 2018-08-20 15:44:45 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-08-20 15:44:45 +0200 |
| commit | 20656af122d0d3d3be87ee84bff3a1a76eb1a3bb (patch) | |
| tree | aedfed5372396726f07293233e77f85da96efb2e | |
| parent | 0e340f7116bdcf328d4144476175c499d27ee8da (diff) | |
| parent | 04a11c86e349aef016c27030849c4ca67fa3505e (diff) | |
| download | raylib-20656af122d0d3d3be87ee84bff3a1a76eb1a3bb.tar.gz raylib-20656af122d0d3d3be87ee84bff3a1a76eb1a3bb.zip | |
Merge pull request #631 from sunshinehunter/patch-1
Fixes path to rlgl.h in README.md
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -22,7 +22,7 @@ features - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!** - Written in plain C code (C99) in PascalCase/camelCase notation - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**) - - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) + - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) - Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF) - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) - **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more! |
