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authorraysan5 <[email protected]>2017-03-05 19:17:05 +0100
committerraysan5 <[email protected]>2017-03-05 19:17:05 +0100
commitaaf9c648d3de5454878531d44abd3c8a663af769 (patch)
tree8d3858c978f2b36ea8912f25e3cbe6fa56952aff
parentd1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60 (diff)
parent47e3fbfc12cf39d611c366727127662cd66edc5d (diff)
downloadraylib-aaf9c648d3de5454878531d44abd3c8a663af769.tar.gz
raylib-aaf9c648d3de5454878531d44abd3c8a663af769.zip
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
-rw-r--r--docs/images/raylib_game_loop_full.pngbin0 -> 24705 bytes
-rw-r--r--templates/basic_game/basic_game.c18
2 files changed, 9 insertions, 9 deletions
diff --git a/docs/images/raylib_game_loop_full.png b/docs/images/raylib_game_loop_full.png
new file mode 100644
index 00000000..3baab2a6
--- /dev/null
+++ b/docs/images/raylib_game_loop_full.png
Binary files differ
diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c
index 990552c8..57e7b222 100644
--- a/templates/basic_game/basic_game.c
+++ b/templates/basic_game/basic_game.c
@@ -8,7 +8,7 @@
* This game has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -28,17 +28,17 @@ int main()
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
- const char windowTitle[30] = "<game name goes here>";
-
- GameScreen currentScreen = LOGO;
+ const char windowTitle[30] = "<game name goes here>";
InitWindow(screenWidth, screenHeight, windowTitle);
-
+
+ GameScreen currentScreen = LOGO;
+
// TODO: Initialize all required variables and load all required data here!
- int framesCounter = 0; // Used to count frames
-
- SetTargetFPS(60);
+ int framesCounter = 0; // Useful to count frames
+
+ SetTargetFPS(60); // Set desired framerate (frames-per-second)
//--------------------------------------------------------------------------------------
// Main game loop
@@ -149,4 +149,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}