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| author | Ray <[email protected]> | 2024-07-07 21:02:20 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-07-07 21:02:20 +0200 |
| commit | b8e51794310e58e477cfa630059d061fcd5fa1f4 (patch) | |
| tree | 95e2f40a04d17139b34a5007c1e9ba238f4aebe6 | |
| parent | df4ff4e78b4e2d35f05ffc402a2d72fe4f047a23 (diff) | |
| download | raylib-b8e51794310e58e477cfa630059d061fcd5fa1f4.tar.gz raylib-b8e51794310e58e477cfa630059d061fcd5fa1f4.zip | |
Update rmodels.c
| -rw-r--r-- | src/rmodels.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 31b4c574..c6acff5d 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5172,7 +5172,7 @@ static Model LoadGLTF(const char *fileName) // Transform the vertices float *vertices = model.meshes[meshIndex].vertices; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k+1], vertices[3*k+2] }, worldMatrix); vertices[3*k] = vt.x; @@ -5196,7 +5196,7 @@ static Model LoadGLTF(const char *fileName) // Transform the normals float *normals = model.meshes[meshIndex].normals; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 nt = Vector3Transform((Vector3){ normals[3*k], normals[3*k+1], normals[3*k+2] }, worldMatrixNormals); normals[3*k] = nt.x; @@ -5220,7 +5220,7 @@ static Model LoadGLTF(const char *fileName) // Transform the tangents float *tangents = model.meshes[meshIndex].tangents; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix); tangents[3*k] = tt.x; |
