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authorRay <[email protected]>2021-11-01 23:06:26 +0100
committerRay <[email protected]>2021-11-01 23:06:26 +0100
commite930ad3102757b28b84396272ac239acd2c88f85 (patch)
tree76b948011d6de29705c49ab24f1e2e1c4db06134 /HISTORY.md
parent2fe488a71c02ad0b76e85848e40b423f7240d736 (diff)
downloadraylib-e930ad3102757b28b84396272ac239acd2c88f85.tar.gz
raylib-e930ad3102757b28b84396272ac239acd2c88f85.zip
Reviewed spelling mistake
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@@ -326,7 +326,7 @@ Happy **gamedev/tools/graphics** programming! :)
notes on raylib 4.0
-------------------
-It's been 7 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release and here it is: `raylib 4.0`, the biggest release ever and an inflexion point for the library. Many hours have been put in this release to make it special, many library details have been polished: syntax, naming conventions, code comments, functions descriptions... Almost all the issues have been closed (only 3 remain open at the moment of this writting) and some amazing new features have been added. I expect this `raylib 4.0` to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application.
+It's been 7 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release and here it is: `raylib 4.0`, the biggest release ever and an inflexion point for the library. Many hours have been put in this release to make it special, many library details have been polished: syntax, naming conventions, code comments, functions descriptions... Almost all the issues have been closed (only 3 remain open at the moment of this writing) and some amazing new features have been added. I expect this `raylib 4.0` to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application.
Let's start with some numbers: