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authorRay <[email protected]>2023-03-07 19:48:47 +0100
committerRay <[email protected]>2023-03-07 19:48:47 +0100
commit1b873b028f18486d31bb5c75f6b04a4de4c8d9fa (patch)
tree16c38ad8ccce7f663925b2de141f0c94719a87ab /examples/Makefile.Web
parent3a332d241c1c675c8b581fe3a29e328983642fe4 (diff)
downloadraylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.tar.gz
raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.zip
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
Diffstat (limited to 'examples/Makefile.Web')
-rw-r--r--examples/Makefile.Web6
1 files changed, 0 insertions, 6 deletions
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index a55a76b8..063530fb 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -503,7 +503,6 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_multichannel_sound \
audio/audio_stream_effects
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -1006,11 +1005,6 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
-audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav \
- --preload-file audio/resources/target.ogg@resources/target.ogg
-
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3