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| author | Ray <[email protected]> | 2023-03-07 19:48:47 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-07 19:48:47 +0100 |
| commit | 1b873b028f18486d31bb5c75f6b04a4de4c8d9fa (patch) | |
| tree | 16c38ad8ccce7f663925b2de141f0c94719a87ab /examples/audio | |
| parent | 3a332d241c1c675c8b581fe3a29e328983642fe4 (diff) | |
| download | raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.tar.gz raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.zip | |
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
Diffstat (limited to 'examples/audio')
| -rw-r--r-- | examples/audio/audio_multichannel_sound.c | 78 | ||||
| -rw-r--r-- | examples/audio/audio_multichannel_sound.png | bin | 16088 -> 0 bytes |
2 files changed, 0 insertions, 78 deletions
diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c deleted file mode 100644 index 1d549a05..00000000 --- a/examples/audio/audio_multichannel_sound.c +++ /dev/null @@ -1,78 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Multichannel sound playing -* -* Example originally created with raylib 3.0, last time updated with raylib 3.5 -* -* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2019-2023 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file - - SetSoundVolume(fxWav, 0.2f); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance - if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY); - DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); - DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); - - DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - StopSoundMulti(); // We must stop the buffer pool before unloading - - UnloadSound(fxWav); // Unload sound data - UnloadSound(fxOgg); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/audio/audio_multichannel_sound.png b/examples/audio/audio_multichannel_sound.png Binary files differdeleted file mode 100644 index 4b98b26e..00000000 --- a/examples/audio/audio_multichannel_sound.png +++ /dev/null |
