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| author | Ray <[email protected]> | 2022-06-11 23:24:13 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-06-11 23:24:13 +0200 |
| commit | b8f67c628553cb9199f51efc9b20eb5991d58e8f (patch) | |
| tree | 9a5dd90da94402c4505b4e6952d0f831743ee7ee /examples/core/core_drop_files.c | |
| parent | f7744404d672743b01970429f7c5f4c9136f2c7c (diff) | |
| download | raylib-b8f67c628553cb9199f51efc9b20eb5991d58e8f.tar.gz raylib-b8f67c628553cb9199f51efc9b20eb5991d58e8f.zip | |
WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`
This BIG BREAKING change simplifies the functions and gives more control to the user:
- A new `struct FilePathList` has been added to avoid exposing complex pointers.
- User is responsible of memory loading/unloading
- Filepaths loading support recursive directories and file extension filters
Diffstat (limited to 'examples/core/core_drop_files.c')
| -rw-r--r-- | examples/core/core_drop_files.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/examples/core/core_drop_files.c b/examples/core/core_drop_files.c index 129ced10..0a1a71e9 100644 --- a/examples/core/core_drop_files.c +++ b/examples/core/core_drop_files.c @@ -22,8 +22,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); - int count = 0; - char **droppedFiles = { 0 }; + FilePathList droppedFiles = { 0 }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -35,7 +34,11 @@ int main(void) //---------------------------------------------------------------------------------- if (IsFileDropped()) { - droppedFiles = LoadDroppedFiles(&count); + // Is some files have been previously loaded, unload them + if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles); + + // Load new dropped files + droppedFiles = LoadDroppedFiles(); } //---------------------------------------------------------------------------------- @@ -55,7 +58,7 @@ int main(void) if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); - DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); + DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY); } DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); @@ -67,7 +70,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadDroppedFiles(); // Clear internal buffers + UnloadDroppedFiles(droppedFiles); // Unload files memory CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
