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authorRay <[email protected]>2017-04-05 00:29:39 +0200
committerRay <[email protected]>2017-04-05 00:29:39 +0200
commitc47b04a2c673f3073e2cc5a47d5aa1bce029e93e (patch)
tree07eefb8740d05754dcd875f49ea193eee1c79555 /examples/core/core_input_gamepad.c
parentfdf8501e81f15de54af09580449dd8add42fc96e (diff)
downloadraylib-c47b04a2c673f3073e2cc5a47d5aa1bce029e93e.tar.gz
raylib-c47b04a2c673f3073e2cc5a47d5aa1bce029e93e.zip
Working on web examples
Diffstat (limited to 'examples/core/core_input_gamepad.c')
-rw-r--r--examples/core/core_input_gamepad.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c
index f98885e3..64520a47 100644
--- a/examples/core/core_input_gamepad.c
+++ b/examples/core/core_input_gamepad.c
@@ -4,8 +4,8 @@
*
* NOTE: This example requires a Gamepad connected to the system
* raylib is configured to work with the following gamepads:
-* Xbox 360 Controller (Xbox 360, Xbox One)
-* PLAYSTATION(R)3 Controller
+* - Xbox 360 Controller (Xbox 360, Xbox One)
+* - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration
*
* This example has been created using raylib 1.6 (www.raylib.com)