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authorRay <[email protected]>2021-08-26 00:14:34 +0200
committerRay <[email protected]>2021-08-26 00:14:34 +0200
commit3d33c559e72340184d1cdb524faf8e6eb841022c (patch)
tree084fb1b3114b10504e30a86f6b0ca49916e3447f /examples/core/core_window_letterbox.c
parent14e443afbac0c8742e11fb97edc6eea6f0865bc5 (diff)
downloadraylib-3d33c559e72340184d1cdb524faf8e6eb841022c.tar.gz
raylib-3d33c559e72340184d1cdb524faf8e6eb841022c.zip
REVIEWED: Examples compilation
Diffstat (limited to 'examples/core/core_window_letterbox.c')
-rw-r--r--examples/core/core_window_letterbox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c
index 2933ca42..1e076516 100644
--- a/examples/core/core_window_letterbox.c
+++ b/examples/core/core_window_letterbox.c
@@ -43,7 +43,7 @@ int main(void)
// Render texture initialization, used to hold the rendering result so we can easily resize it
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
- SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
+ SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
Color colors[10] = { 0 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };