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| author | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
| commit | 5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (patch) | |
| tree | 067450e2987cf577d6eba56b49608f6b4e52a2e2 /examples/core/core_world_screen.c | |
| parent | df5514088eaa7e5e7d2d589f4adc278897106ddc (diff) | |
| download | raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.tar.gz raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.zip | |
Remove unneeded comment
Diffstat (limited to 'examples/core/core_world_screen.c')
| -rw-r--r-- | examples/core/core_world_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 82eb72c5..80d9cf91 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -46,7 +46,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); |
