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authorRay <[email protected]>2021-04-06 23:06:03 +0200
committerRay <[email protected]>2021-04-06 23:06:03 +0200
commit84d0d21f23a55d5f4aab9a9bba8ffa3091230248 (patch)
treed4dfec9e9c64e212ceb7adb935532153103f364d /examples/core
parent71b86bf4d06d3d0c74ebb1b898da36414815d2b1 (diff)
downloadraylib-84d0d21f23a55d5f4aab9a9bba8ffa3091230248.tar.gz
raylib-84d0d21f23a55d5f4aab9a9bba8ffa3091230248.zip
Reviewed Vr stereo
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_vr_simulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c
index f0e322a1..ff303ae2 100644
--- a/examples/core/core_vr_simulator.c
+++ b/examples/core/core_vr_simulator.c
@@ -52,7 +52,7 @@ int main(void)
};
// Load VR stereo config for VR device parameteres (Oculus Rift CV1 parameters)
- VrStereoConfig config = LoadVrStereoMode(device);
+ VrStereoConfig config = LoadVrStereoConfig(device);
// Distortion shader (uses device lens distortion and chroma)
Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));