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| author | Ray <[email protected]> | 2021-04-06 23:06:03 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-06 23:06:03 +0200 |
| commit | 84d0d21f23a55d5f4aab9a9bba8ffa3091230248 (patch) | |
| tree | d4dfec9e9c64e212ceb7adb935532153103f364d /examples/core | |
| parent | 71b86bf4d06d3d0c74ebb1b898da36414815d2b1 (diff) | |
| download | raylib-84d0d21f23a55d5f4aab9a9bba8ffa3091230248.tar.gz raylib-84d0d21f23a55d5f4aab9a9bba8ffa3091230248.zip | |
Reviewed Vr stereo
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_vr_simulator.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index f0e322a1..ff303ae2 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -52,7 +52,7 @@ int main(void) }; // Load VR stereo config for VR device parameteres (Oculus Rift CV1 parameters) - VrStereoConfig config = LoadVrStereoMode(device); + VrStereoConfig config = LoadVrStereoConfig(device); // Distortion shader (uses device lens distortion and chroma) Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION)); |
