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| author | raysan5 <[email protected]> | 2021-10-22 11:53:47 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-22 11:53:47 +0200 |
| commit | dd6e006d78b92f03c73d4b6157cd8d66e2a74d52 (patch) | |
| tree | 7d6a52730d4c8f54f35d9533f6bfce2e3c9fc549 /examples/core | |
| parent | cbeb29d9d114c5b61ea274d30a6454e65a3fad3a (diff) | |
| download | raylib-dd6e006d78b92f03c73d4b6157cd8d66e2a74d52.tar.gz raylib-dd6e006d78b92f03c73d4b6157cd8d66e2a74d52.zip | |
Reviewed multitouch example #1988
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_input_multitouch.c | 39 |
1 files changed, 9 insertions, 30 deletions
diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c index 32408a3b..ef15a966 100644 --- a/examples/core/core_input_multitouch.c +++ b/examples/core/core_input_multitouch.c @@ -24,11 +24,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch"); - Vector2 ballPosition = { -100.0f, -100.0f }; - Color ballColor = BEIGE; - - int touchCounter = 0; - Vector2 touchPosition = { 0 }; + Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- @@ -38,19 +34,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - ballPosition = GetMousePosition(); - - ballColor = BEIGE; - - if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ballColor = MAROON; - if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) ballColor = LIME; - if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE; - - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) touchCounter = 10; - if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) touchCounter = 10; - if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) touchCounter = 10; - - if (touchCounter > 0) touchCounter--; + // Get multiple touchpoints + for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i); //---------------------------------------------------------------------------------- // Draw @@ -58,25 +43,19 @@ int main(void) BeginDrawing(); ClearBackground(RAYWHITE); - - // Multitouch + for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { - touchPosition = GetTouchPosition(i); // Get the touch point - - if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it + // Make sure point is not (0, 0) as this means there is no touch for it + if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0)) { // Draw circle and touch index number - DrawCircleV(touchPosition, 34, ORANGE); - DrawText(TextFormat("%d", i), (int)touchPosition.x - 10, (int)touchPosition.y - 70, 40, BLACK); + DrawCircleV(touchPositions[i], 34, ORANGE); + DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK); } } - // Draw the normal mouse location - DrawCircleV(ballPosition, 30 + (touchCounter*3.0f), ballColor); - - DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); - DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); + DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- |
