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| author | Ray <[email protected]> | 2016-11-24 17:26:07 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-11-24 17:26:07 +0100 |
| commit | 17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch) | |
| tree | 51e909c419de9625f1beaaca44696857a600e8d5 /examples/core_3d_camera_first_person.lua | |
| parent | 05f68c22d5c8d8f7c4254ae47700318e21709887 (diff) | |
| parent | a81dfabf863c512044b246e23aaf43489d2fa1ac (diff) | |
| download | raylib-1.6.0.tar.gz raylib-1.6.0.zip | |
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/core_3d_camera_first_person.lua')
| -rw-r--r-- | examples/core_3d_camera_first_person.lua | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/core_3d_camera_first_person.lua b/examples/core_3d_camera_first_person.lua index 800c3c2a..22ccdc5c 100644 --- a/examples/core_3d_camera_first_person.lua +++ b/examples/core_3d_camera_first_person.lua @@ -19,7 +19,7 @@ local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person") -- Define the camera to look into our 3d world (position, target, up vector) -local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) +local camera = Camera(Vector3(4.0, 2.0, 4.0), Vector3(0.0, 1.8, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) -- Generates some random columns local heights = {} @@ -34,17 +34,16 @@ end local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position -SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.FIRST_PERSON) -- Set a first person camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
