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-rw-r--r--examples/core_3d_camera_first_person.lua11
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/core_3d_camera_first_person.lua b/examples/core_3d_camera_first_person.lua
index 800c3c2a..22ccdc5c 100644
--- a/examples/core_3d_camera_first_person.lua
+++ b/examples/core_3d_camera_first_person.lua
@@ -19,7 +19,7 @@ local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person")
-- Define the camera to look into our 3d world (position, target, up vector)
-local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0)
+local camera = Camera(Vector3(4.0, 2.0, 4.0), Vector3(0.0, 1.8, 0.0), Vector3(0.0, 1.0, 0.0), 60.0)
-- Generates some random columns
local heights = {}
@@ -34,17 +34,16 @@ end
local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position
-SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraMode(camera, CameraMode.FIRST_PERSON) -- Set a first person camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw