diff options
Diffstat (limited to 'examples/core_3d_camera_first_person.lua')
| -rw-r--r-- | examples/core_3d_camera_first_person.lua | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/core_3d_camera_first_person.lua b/examples/core_3d_camera_first_person.lua index 800c3c2a..22ccdc5c 100644 --- a/examples/core_3d_camera_first_person.lua +++ b/examples/core_3d_camera_first_person.lua @@ -19,7 +19,7 @@ local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person") -- Define the camera to look into our 3d world (position, target, up vector) -local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) +local camera = Camera(Vector3(4.0, 2.0, 4.0), Vector3(0.0, 1.8, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) -- Generates some random columns local heights = {} @@ -34,17 +34,16 @@ end local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position -SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.FIRST_PERSON) -- Set a first person camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
