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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/models/models_loading.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/models/models_loading.c')
| -rw-r--r-- | examples/models/models_loading.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 2af80c97..f6cd0589 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -9,7 +9,7 @@ * - GLTF > Modern text/binary file format, includes lot of information and it could * also reference external files, raylib will try loading mesh and materials data * - IQM > Binary file format including mesh vertex data but also animation data, -* raylib can load .iqm animations. +* raylib can load .iqm animations. * * This example has been created using raylib 2.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -42,7 +42,7 @@ int main(void) model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - + BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds // NOTE: bounds are calculated from the original size of the model, @@ -61,7 +61,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); - + // Load new models/textures on drag&drop if (IsFileDropped()) { @@ -79,7 +79,7 @@ int main(void) model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture bounds = MeshBoundingBox(model.meshes[0]); - + // TODO: Move camera position from target enough distance to visualize model properly } else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported @@ -118,7 +118,7 @@ int main(void) if (selected) DrawBoundingBox(bounds, GREEN); // Draw selection box EndMode3D(); - + DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); |
