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-rw-r--r--examples/models/models_loading.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
index 2af80c97..f6cd0589 100644
--- a/examples/models/models_loading.c
+++ b/examples/models/models_loading.c
@@ -9,7 +9,7 @@
* - GLTF > Modern text/binary file format, includes lot of information and it could
* also reference external files, raylib will try loading mesh and materials data
* - IQM > Binary file format including mesh vertex data but also animation data,
-* raylib can load .iqm animations.
+* raylib can load .iqm animations.
*
* This example has been created using raylib 2.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -42,7 +42,7 @@ int main(void)
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
-
+
BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
// NOTE: bounds are calculated from the original size of the model,
@@ -61,7 +61,7 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
-
+
// Load new models/textures on drag&drop
if (IsFileDropped())
{
@@ -79,7 +79,7 @@ int main(void)
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = MeshBoundingBox(model.meshes[0]);
-
+
// TODO: Move camera position from target enough distance to visualize model properly
}
else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
@@ -118,7 +118,7 @@ int main(void)
if (selected) DrawBoundingBox(bounds, GREEN); // Draw selection box
EndMode3D();
-
+
DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);