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| author | Ray <[email protected]> | 2023-11-08 20:09:32 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-08 20:09:32 +0100 |
| commit | 040b945fefc341a8f17ab34cdc8fa2a8be6fac96 (patch) | |
| tree | 8e289ca2c0a3d80a27e670fe7aec23c2f0975e69 /examples/models/models_loading_m3d.c | |
| parent | bee6d7f065e8e4fcff5eeaa075d878e45fed24f5 (diff) | |
| download | raylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.tar.gz raylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.zip | |
Reviewed some examples and warnings
Diffstat (limited to 'examples/models/models_loading_m3d.c')
| -rw-r--r-- | examples/models/models_loading_m3d.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index dd164957..71dbc8d7 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -50,7 +50,7 @@ int main(void) Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data // Load animations - unsigned int animsCount = 0; + int animsCount = 0; int animFrameCounter = 0, animId = 0; ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data |
