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authorRay <[email protected]>2023-11-08 20:09:32 +0100
committerRay <[email protected]>2023-11-08 20:09:32 +0100
commit040b945fefc341a8f17ab34cdc8fa2a8be6fac96 (patch)
tree8e289ca2c0a3d80a27e670fe7aec23c2f0975e69 /examples/models/models_loading_m3d.c
parentbee6d7f065e8e4fcff5eeaa075d878e45fed24f5 (diff)
downloadraylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.tar.gz
raylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.zip
Reviewed some examples and warnings
Diffstat (limited to 'examples/models/models_loading_m3d.c')
-rw-r--r--examples/models/models_loading_m3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index dd164957..71dbc8d7 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -50,7 +50,7 @@ int main(void)
Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
// Load animations
- unsigned int animsCount = 0;
+ int animsCount = 0;
int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data