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authoraiafrasinei <[email protected]>2024-03-07 13:28:11 +0200
committerGitHub <[email protected]>2024-03-07 12:28:11 +0100
commit3b7be851515bf8ec4d9585352a5df8ba5aa85ac0 (patch)
treef44af34c88922f0f90d39e1837c7ec08d30b3ff4 /examples/models/models_mesh_picking.c
parentfccdfa7926260339a66a5590c0246f4c158c5970 (diff)
downloadraylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.tar.gz
raylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.zip
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'examples/models/models_mesh_picking.c')
-rw-r--r--examples/models/models_mesh_picking.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 4530d58a..15723e39 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -88,7 +88,7 @@ int main(void)
Color cursorColor = WHITE;
// Get ray and test against objects
- ray = GetMouseRay(GetMousePosition(), camera);
+ ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check ray collision against ground quad
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);