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authorraysan5 <[email protected]>2020-09-18 20:47:39 +0200
committerraysan5 <[email protected]>2020-09-18 20:47:39 +0200
commitb5d50ee51afe7d30bbbcdd619534e9d4f432f4d3 (patch)
tree6dac6db6b04934c37b86ca84de893d53e83e1dff /examples/models/resources/shaders/glsl100/cubemap.fs
parent79d63e6ca1a1fa3b9e5e8647c522157e616f023f (diff)
downloadraylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.tar.gz
raylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.zip
EXAMPLE: models_skybox works on OpenGL ES 2.0
Diffstat (limited to 'examples/models/resources/shaders/glsl100/cubemap.fs')
-rw-r--r--examples/models/resources/shaders/glsl100/cubemap.fs12
1 files changed, 3 insertions, 9 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs
index 8e84bcba..402cdea0 100644
--- a/examples/models/resources/shaders/glsl100/cubemap.fs
+++ b/examples/models/resources/shaders/glsl100/cubemap.fs
@@ -1,12 +1,6 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
+#version 100
-#version 330
+precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
@@ -28,7 +22,7 @@ void main()
vec2 uv = SampleSphericalMap(normalize(fragPosition));
// Fetch color from texture map
- vec3 color = texture(equirectangularMap, uv).rgb;
+ vec3 color = texture2D(equirectangularMap, uv).rgb;
// Calculate final fragment color
gl_FragColor = vec4(color, 1.0);