diff options
| author | raysan5 <[email protected]> | 2020-09-18 20:47:39 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-18 20:47:39 +0200 |
| commit | b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3 (patch) | |
| tree | 6dac6db6b04934c37b86ca84de893d53e83e1dff /examples/models/resources/shaders/glsl100/cubemap.fs | |
| parent | 79d63e6ca1a1fa3b9e5e8647c522157e616f023f (diff) | |
| download | raylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.tar.gz raylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.zip | |
EXAMPLE: models_skybox works on OpenGL ES 2.0
Diffstat (limited to 'examples/models/resources/shaders/glsl100/cubemap.fs')
| -rw-r--r-- | examples/models/resources/shaders/glsl100/cubemap.fs | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs index 8e84bcba..402cdea0 100644 --- a/examples/models/resources/shaders/glsl100/cubemap.fs +++ b/examples/models/resources/shaders/glsl100/cubemap.fs @@ -1,12 +1,6 @@ -/******************************************************************************************* -* -* rPBR [shader] - Equirectangular to cubemap fragment shader -* -* Copyright (c) 2017 Victor Fisac -* -**********************************************************************************************/ +#version 100 -#version 330 +precision mediump float; // Input vertex attributes (from vertex shader) varying vec3 fragPosition; @@ -28,7 +22,7 @@ void main() vec2 uv = SampleSphericalMap(normalize(fragPosition)); // Fetch color from texture map - vec3 color = texture(equirectangularMap, uv).rgb; + vec3 color = texture2D(equirectangularMap, uv).rgb; // Calculate final fragment color gl_FragColor = vec4(color, 1.0); |
