summaryrefslogtreecommitdiffhomepage
path: root/examples/models/resources
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2020-09-18 20:47:39 +0200
committerraysan5 <[email protected]>2020-09-18 20:47:39 +0200
commitb5d50ee51afe7d30bbbcdd619534e9d4f432f4d3 (patch)
tree6dac6db6b04934c37b86ca84de893d53e83e1dff /examples/models/resources
parent79d63e6ca1a1fa3b9e5e8647c522157e616f023f (diff)
downloadraylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.tar.gz
raylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.zip
EXAMPLE: models_skybox works on OpenGL ES 2.0
Diffstat (limited to 'examples/models/resources')
-rw-r--r--examples/models/resources/shaders/glsl100/cubemap.fs12
-rw-r--r--examples/models/resources/shaders/glsl100/cubemap.vs10
-rw-r--r--examples/models/resources/shaders/glsl100/skybox.fs20
-rw-r--r--examples/models/resources/shaders/glsl100/skybox.vs16
-rw-r--r--examples/models/resources/shaders/glsl330/cubemap.fs8
5 files changed, 15 insertions, 51 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs
index 8e84bcba..402cdea0 100644
--- a/examples/models/resources/shaders/glsl100/cubemap.fs
+++ b/examples/models/resources/shaders/glsl100/cubemap.fs
@@ -1,12 +1,6 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
+#version 100
-#version 330
+precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
@@ -28,7 +22,7 @@ void main()
vec2 uv = SampleSphericalMap(normalize(fragPosition));
// Fetch color from texture map
- vec3 color = texture(equirectangularMap, uv).rgb;
+ vec3 color = texture2D(equirectangularMap, uv).rgb;
// Calculate final fragment color
gl_FragColor = vec4(color, 1.0);
diff --git a/examples/models/resources/shaders/glsl100/cubemap.vs b/examples/models/resources/shaders/glsl100/cubemap.vs
index 98edc334..fd8d17e1 100644
--- a/examples/models/resources/shaders/glsl100/cubemap.vs
+++ b/examples/models/resources/shaders/glsl100/cubemap.vs
@@ -1,12 +1,4 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
-#version 330
+#version 100
// Input vertex attributes
attribute vec3 vertexPosition;
diff --git a/examples/models/resources/shaders/glsl100/skybox.fs b/examples/models/resources/shaders/glsl100/skybox.fs
index ad0b0196..1269a96d 100644
--- a/examples/models/resources/shaders/glsl100/skybox.fs
+++ b/examples/models/resources/shaders/glsl100/skybox.fs
@@ -1,14 +1,6 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Background skybox fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-* 19-Jun-2020 - modified by Giuseppe Mastrangelo (@peppemas) - VFlip Support
-*
-**********************************************************************************************/
+#version 100
-#version 110
+precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
@@ -20,11 +12,13 @@ uniform bool vflipped;
void main()
{
// Fetch color from texture map
- vec3 color = { 0.0 };
+ vec4 texelColor = vec4(0.0);
- if (vflipped) color = texture2D(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
- else color = texture2D(environmentMap, fragPosition).rgb;
+ if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z));
+ else texelColor = textureCube(environmentMap, fragPosition);
+ vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
+
// Apply gamma correction
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
diff --git a/examples/models/resources/shaders/glsl100/skybox.vs b/examples/models/resources/shaders/glsl100/skybox.vs
index dcbe6c3d..0d00d54f 100644
--- a/examples/models/resources/shaders/glsl100/skybox.vs
+++ b/examples/models/resources/shaders/glsl100/skybox.vs
@@ -1,22 +1,14 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Background skybox vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
-#version 330
+#version 100
// Input vertex attributes
-in vec3 vertexPosition;
+attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
-out vec3 fragPosition;
+varying vec3 fragPosition;
void main()
{
@@ -28,5 +20,5 @@ void main()
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
- gl_Position = clipPos.xyww;
+ gl_Position = clipPos.xyzw;
}
diff --git a/examples/models/resources/shaders/glsl330/cubemap.fs b/examples/models/resources/shaders/glsl330/cubemap.fs
index e8e28536..e4d4ddd4 100644
--- a/examples/models/resources/shaders/glsl330/cubemap.fs
+++ b/examples/models/resources/shaders/glsl330/cubemap.fs
@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap fragment shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
// Input vertex attributes (from vertex shader)