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| author | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
| commit | fec0ce34c5da82fcd36446abddd235e36bc0f5be (patch) | |
| tree | 1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/models/resources/shaders/glsl100/cubemap.fs | |
| parent | 719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff) | |
| download | raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip | |
Remove trailing spaces
Diffstat (limited to 'examples/models/resources/shaders/glsl100/cubemap.fs')
| -rw-r--r-- | examples/models/resources/shaders/glsl100/cubemap.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs index 402cdea0..7d1bde0a 100644 --- a/examples/models/resources/shaders/glsl100/cubemap.fs +++ b/examples/models/resources/shaders/glsl100/cubemap.fs @@ -18,7 +18,7 @@ vec2 SampleSphericalMap(vec3 v) void main() { - // Normalize local position + // Normalize local position vec2 uv = SampleSphericalMap(normalize(fragPosition)); // Fetch color from texture map |
