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authorraysan5 <[email protected]>2021-10-19 14:57:12 +0200
committerraysan5 <[email protected]>2021-10-19 14:57:12 +0200
commitfec0ce34c5da82fcd36446abddd235e36bc0f5be (patch)
tree1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/models/resources/shaders/glsl100/cubemap.fs
parent719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff)
downloadraylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz
raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip
Remove trailing spaces
Diffstat (limited to 'examples/models/resources/shaders/glsl100/cubemap.fs')
-rw-r--r--examples/models/resources/shaders/glsl100/cubemap.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs
index 402cdea0..7d1bde0a 100644
--- a/examples/models/resources/shaders/glsl100/cubemap.fs
+++ b/examples/models/resources/shaders/glsl100/cubemap.fs
@@ -18,7 +18,7 @@ vec2 SampleSphericalMap(vec3 v)
void main()
{
- // Normalize local position
+ // Normalize local position
vec2 uv = SampleSphericalMap(normalize(fragPosition));
// Fetch color from texture map