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authorraysan5 <[email protected]>2020-09-18 20:47:39 +0200
committerraysan5 <[email protected]>2020-09-18 20:47:39 +0200
commitb5d50ee51afe7d30bbbcdd619534e9d4f432f4d3 (patch)
tree6dac6db6b04934c37b86ca84de893d53e83e1dff /examples/models/resources/shaders/glsl100/skybox.vs
parent79d63e6ca1a1fa3b9e5e8647c522157e616f023f (diff)
downloadraylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.tar.gz
raylib-b5d50ee51afe7d30bbbcdd619534e9d4f432f4d3.zip
EXAMPLE: models_skybox works on OpenGL ES 2.0
Diffstat (limited to 'examples/models/resources/shaders/glsl100/skybox.vs')
-rw-r--r--examples/models/resources/shaders/glsl100/skybox.vs16
1 files changed, 4 insertions, 12 deletions
diff --git a/examples/models/resources/shaders/glsl100/skybox.vs b/examples/models/resources/shaders/glsl100/skybox.vs
index dcbe6c3d..0d00d54f 100644
--- a/examples/models/resources/shaders/glsl100/skybox.vs
+++ b/examples/models/resources/shaders/glsl100/skybox.vs
@@ -1,22 +1,14 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Background skybox vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
-#version 330
+#version 100
// Input vertex attributes
-in vec3 vertexPosition;
+attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
-out vec3 fragPosition;
+varying vec3 fragPosition;
void main()
{
@@ -28,5 +20,5 @@ void main()
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
- gl_Position = clipPos.xyww;
+ gl_Position = clipPos.xyzw;
}