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| author | Ray <[email protected]> | 2019-05-17 20:03:04 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-17 20:03:04 +0200 |
| commit | 245cf2400e3f215b998d4e1f2ae1f9afefa0eb08 (patch) | |
| tree | 15552dd041dab47c9ca23efbb4b8925c384beab2 /examples/models/resources/shaders/glsl330/cubemap.vs | |
| parent | 0ec46e8976f48617fe39bc10a44ff7313d6b27ea (diff) | |
| download | raylib-245cf2400e3f215b998d4e1f2ae1f9afefa0eb08.tar.gz raylib-245cf2400e3f215b998d4e1f2ae1f9afefa0eb08.zip | |
Review shader examples
Diffstat (limited to 'examples/models/resources/shaders/glsl330/cubemap.vs')
| -rw-r--r-- | examples/models/resources/shaders/glsl330/cubemap.vs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/examples/models/resources/shaders/glsl330/cubemap.vs b/examples/models/resources/shaders/glsl330/cubemap.vs new file mode 100644 index 00000000..5721eaa2 --- /dev/null +++ b/examples/models/resources/shaders/glsl330/cubemap.vs @@ -0,0 +1,28 @@ +/******************************************************************************************* +* +* rPBR [shader] - Equirectangular to cubemap vertex shader +* +* Copyright (c) 2017 Victor Fisac +* +**********************************************************************************************/ + +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; + +// Input uniform values +uniform mat4 projection; +uniform mat4 view; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Calculate final vertex position + gl_Position = projection*view*vec4(vertexPosition, 1.0); +} |
