diff options
Diffstat (limited to 'examples/models/resources/shaders/glsl330/cubemap.vs')
| -rw-r--r-- | examples/models/resources/shaders/glsl330/cubemap.vs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/examples/models/resources/shaders/glsl330/cubemap.vs b/examples/models/resources/shaders/glsl330/cubemap.vs new file mode 100644 index 00000000..5721eaa2 --- /dev/null +++ b/examples/models/resources/shaders/glsl330/cubemap.vs @@ -0,0 +1,28 @@ +/******************************************************************************************* +* +* rPBR [shader] - Equirectangular to cubemap vertex shader +* +* Copyright (c) 2017 Victor Fisac +* +**********************************************************************************************/ + +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; + +// Input uniform values +uniform mat4 projection; +uniform mat4 view; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Calculate final vertex position + gl_Position = projection*view*vec4(vertexPosition, 1.0); +} |
