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authorraysan5 <[email protected]>2021-07-30 12:54:54 +0200
committerraysan5 <[email protected]>2021-07-30 12:54:54 +0200
commitaeb1a0da84adc9e6987e1436431ea9cf495c8802 (patch)
tree063ba13a2a0153eea2def09496e461a00f2193c6 /examples/models
parent71373ee52468871e464e07000f8a602f373e906b (diff)
downloadraylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.tar.gz
raylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.zip
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_skybox.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 2b98435a..168d61f6 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -11,6 +11,7 @@
#include "raylib.h"
#include "rlgl.h"
+#include "raymath.h"
#if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330