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authorRay <[email protected]>2022-06-11 23:24:13 +0200
committerRay <[email protected]>2022-06-11 23:24:13 +0200
commitb8f67c628553cb9199f51efc9b20eb5991d58e8f (patch)
tree9a5dd90da94402c4505b4e6952d0f831743ee7ee /examples/models
parentf7744404d672743b01970429f7c5f4c9136f2c7c (diff)
downloadraylib-b8f67c628553cb9199f51efc9b20eb5991d58e8f.tar.gz
raylib-b8f67c628553cb9199f51efc9b20eb5991d58e8f.zip
WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_loading.c25
-rw-r--r--examples/models/models_skybox.c13
2 files changed, 18 insertions, 20 deletions
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
index 7d4543cd..ee3811ee 100644
--- a/examples/models/models_loading.c
+++ b/examples/models/models_loading.c
@@ -67,35 +67,34 @@ int main(void)
// Load new models/textures on drag&drop
if (IsFileDropped())
{
- int count = 0;
- char **droppedFiles = LoadDroppedFiles(&count);
+ FilePathList droppedFiles = LoadDroppedFiles();
- if (count == 1) // Only support one file dropped
+ if (droppedFiles.count == 1) // Only support one file dropped
{
- if (IsFileExtension(droppedFiles[0], ".obj") ||
- IsFileExtension(droppedFiles[0], ".gltf") ||
- IsFileExtension(droppedFiles[0], ".glb") ||
- IsFileExtension(droppedFiles[0], ".vox") ||
- IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported
+ if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
+ IsFileExtension(droppedFiles.paths[0], ".gltf") ||
+ IsFileExtension(droppedFiles.paths[0], ".glb") ||
+ IsFileExtension(droppedFiles.paths[0], ".vox") ||
+ IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
{
- UnloadModel(model); // Unload previous model
- model = LoadModel(droppedFiles[0]); // Load new model
+ UnloadModel(model); // Unload previous model
+ model = LoadModel(droppedFiles.paths[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly
}
- else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
+ else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
{
// Unload current model texture and load new one
UnloadTexture(texture);
- texture = LoadTexture(droppedFiles[0]);
+ texture = LoadTexture(droppedFiles.paths[0]);
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
}
}
- UnloadDroppedFiles(); // Clear internal buffers
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
// Select model on mouse click
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index b5e0102d..88202aee 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -97,18 +97,17 @@ int main(void)
// Load new cubemap texture on drag&drop
if (IsFileDropped())
{
- int count = 0;
- char **droppedFiles = LoadDroppedFiles(&count);
+ FilePathList droppedFiles = LoadDroppedFiles();
- if (count == 1) // Only support one file dropped
+ if (droppedFiles.count == 1) // Only support one file dropped
{
- if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga"))
+ if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload current cubemap texture and load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR)
{
- Texture2D panorama = LoadTexture(droppedFiles[0]);
+ Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@@ -116,7 +115,7 @@ int main(void)
}
else
{
- Image img = LoadImage(droppedFiles[0]);
+ Image img = LoadImage(droppedFiles.paths[0]);
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
}
@@ -125,7 +124,7 @@ int main(void)
}
}
- UnloadDroppedFiles(); // Clear internal buffers
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------