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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /examples/models_billboard.lua
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-17f09cb03484a408cdd50a3d2e4d6604bb1f4c70.tar.gz
raylib-17f09cb03484a408cdd50a3d2e4d6604bb1f4c70.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/models_billboard.lua')
-rw-r--r--examples/models_billboard.lua9
1 files changed, 3 insertions, 6 deletions
diff --git a/examples/models_billboard.lua b/examples/models_billboard.lua
index 457198e6..9d81f6ce 100644
--- a/examples/models_billboard.lua
+++ b/examples/models_billboard.lua
@@ -22,19 +22,16 @@ local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.
local bill = LoadTexture("resources/billboard.png") -- Our texture billboard
local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw