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| author | Ray <[email protected]> | 2018-12-16 00:35:30 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-12-16 00:35:30 +0100 |
| commit | f9e4faff09c59b18ca291413a621eae33d64a8c3 (patch) | |
| tree | a6e78361e52883d4875179e7940497e335995641 /examples/others/resources | |
| parent | 7d81e673ed7f399305ae12f69267190ade93064d (diff) | |
| download | raylib-f9e4faff09c59b18ca291413a621eae33d64a8c3.tar.gz raylib-f9e4faff09c59b18ca291413a621eae33d64a8c3.zip | |
Review standard lighting sample -WIP-
It's broken.
Diffstat (limited to 'examples/others/resources')
| -rw-r--r-- | examples/others/resources/shaders/glsl330/standard.vs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/others/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs index 7fbdbf5e..e2022201 100644 --- a/examples/others/resources/shaders/glsl330/standard.vs +++ b/examples/others/resources/shaders/glsl330/standard.vs @@ -1,14 +1,14 @@ #version 330 in vec3 vertexPosition; -in vec3 vertexNormal; in vec2 vertexTexCoord; +in vec3 vertexNormal; in vec4 vertexColor; out vec3 fragPosition; out vec2 fragTexCoord; -out vec4 fragColor; out vec3 fragNormal; +out vec4 fragColor; uniform mat4 mvp; @@ -16,8 +16,8 @@ void main() { fragPosition = vertexPosition; fragTexCoord = vertexTexCoord; - fragColor = vertexColor; fragNormal = vertexNormal; - + fragColor = vertexColor; + gl_Position = mvp*vec4(vertexPosition, 1.0); }
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