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authorraysan5 <[email protected]>2017-04-16 19:08:19 +0200
committerraysan5 <[email protected]>2017-04-16 19:08:19 +0200
commitb4d28cc7a1a0d9f5ce0c556535c612e67215bd18 (patch)
tree51ad480c49cddf96a966c24695d9af55ee8b1995 /examples/others
parentc67cffea38637f20dc733fec1986111b69a11119 (diff)
downloadraylib-b4d28cc7a1a0d9f5ce0c556535c612e67215bd18.tar.gz
raylib-b4d28cc7a1a0d9f5ce0c556535c612e67215bd18.zip
Working on examples...
- Removed rbmf font example - Reviewed physac examples
Diffstat (limited to 'examples/others')
-rw-r--r--examples/others/particles_trail_blending.c135
1 files changed, 0 insertions, 135 deletions
diff --git a/examples/others/particles_trail_blending.c b/examples/others/particles_trail_blending.c
deleted file mode 100644
index 0b47c790..00000000
--- a/examples/others/particles_trail_blending.c
+++ /dev/null
@@ -1,135 +0,0 @@
-/*******************************************************************************************
-*
-* raylib example - particles trail blending
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_PARTICLES 200
-
-// Particle structure with basic data
-typedef struct {
- Vector2 position;
- Color color;
- float alpha;
- float size;
- float rotation;
- bool active; // NOTE: Use it to activate/deactive particle
-} Particle;
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending");
-
- // Particles pool, reuse them!
- Particle mouseTail[MAX_PARTICLES];
-
- // Initialize particles
- for (int i = 0; i < MAX_PARTICLES; i++)
- {
- mouseTail[i].position = (Vector2){ 0, 0 };
- mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
- mouseTail[i].alpha = 1.0f;
- mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
- mouseTail[i].rotation = GetRandomValue(0, 360);
- mouseTail[i].active = false;
- }
-
- float gravity = 3.0f;
-
- Texture2D smoke = LoadTexture("resources/smoke.png");
-
- int blending = BLEND_ALPHA;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Activate one particle every frame and Update active particles
- // NOTE: Particles initial position should be mouse position when activated
- // NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
- // NOTE: When a particle disappears, active = false and it can be reused.
- for (int i = 0; i < MAX_PARTICLES; i++)
- {
- if (!mouseTail[i].active)
- {
- mouseTail[i].active = true;
- mouseTail[i].alpha = 1.0f;
- mouseTail[i].position = GetMousePosition();
- i = MAX_PARTICLES;
- }
- }
-
- for (int i = 0; i < MAX_PARTICLES; i++)
- {
- if (mouseTail[i].active)
- {
- mouseTail[i].position.y += gravity;
- mouseTail[i].alpha -= 0.01f;
-
- if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
-
- mouseTail[i].rotation += 5.0f;
- }
- }
-
- if (IsKeyPressed(KEY_SPACE))
- {
- if (blending == BLEND_ALPHA) blending = BLEND_ADDITIVE;
- else blending = BLEND_ALPHA;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(DARKGRAY);
-
- BeginBlendMode(blending);
-
- // Draw active particles
- for (int i = 0; i < MAX_PARTICLES; i++)
- {
- if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height },
- (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
- (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
- Fade(mouseTail[i].color, mouseTail[i].alpha));
- }
-
- EndBlendMode();
-
- DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, BLACK);
-
- if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, BLACK);
- else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(smoke);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file