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-rw-r--r--examples/models/models_mesh_picking.c (renamed from examples/models/models_ray_picking.c)18
-rw-r--r--examples/models/models_mesh_picking.pngbin0 -> 97991 bytes
-rw-r--r--examples/physac/physics_demo.c9
-rw-r--r--examples/physac/physics_friction.c10
-rw-r--r--examples/physac/physics_movement.c12
-rw-r--r--examples/physac/physics_restitution.c10
-rw-r--r--examples/physac/physics_shatter.c10
-rw-r--r--examples/text/resources/fonts/alagard.pngbin0 -> 4424 bytes
-rw-r--r--examples/text/resources/fonts/alagard.rbmfbin2159 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/alpha_beta.pngbin0 -> 2442 bytes
-rw-r--r--examples/text/resources/fonts/alpha_beta.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/jupiter_crash.pngbin0 -> 3478 bytes
-rw-r--r--examples/text/resources/fonts/jupiter_crash.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/mecha.pngbin0 -> 2399 bytes
-rw-r--r--examples/text/resources/fonts/mecha.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/pixantiqua.pngbin0 -> 3003 bytes
-rw-r--r--examples/text/resources/fonts/pixantiqua.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/pixelplay.pngbin0 -> 2912 bytes
-rw-r--r--examples/text/resources/fonts/pixelplay.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/romulus.pngbin0 -> 2932 bytes
-rw-r--r--examples/text/resources/fonts/romulus.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/fonts/setback.pngbin0 -> 2539 bytes
-rw-r--r--examples/text/resources/fonts/setback.rbmfbin2160 -> 0 bytes
-rw-r--r--examples/text/resources/pixantiqua.fnt (renamed from examples/text/resources/fonts/pixantiqua.fnt)0
-rw-r--r--examples/text/text_raylib_fonts.c (renamed from examples/text/text_rbmf_fonts.c)49
-rw-r--r--examples/text/text_raylib_fonts.pngbin0 -> 20204 bytes
-rw-r--r--examples/text/text_rbmf_fonts.pngbin19458 -> 0 bytes
-rw-r--r--examples/textures/textures_particles_blending.c (renamed from examples/others/particles_trail_blending.c)8
-rw-r--r--examples/textures/textures_particles_blending.pngbin0 -> 421110 bytes
29 files changed, 75 insertions, 51 deletions
diff --git a/examples/models/models_ray_picking.c b/examples/models/models_mesh_picking.c
index 55914fa2..0b5247ec 100644
--- a/examples/models/models_ray_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [models] example - Ray picking in 3d mode, ground plane, triangle, mesh
+* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
*
* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -13,9 +13,7 @@
#include "raylib.h"
#include "raymath.h"
-#include <stdio.h>
-#include <float.h>
-
+#define FLT_MAX 3.40282347E+38F // Maximum value of a float, defined in <float.h>
int main()
{
@@ -24,7 +22,7 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d ray picking");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking");
// Define the camera to look into our 3d world
Camera camera;
@@ -33,7 +31,7 @@ int main()
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- Ray ray; // Picking line ray
+ Ray ray; // Picking ray
Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
@@ -91,7 +89,7 @@ int main()
cursorColor = PURPLE;
hitObjectName = "Triangle";
- bary = Barycenter(nearestHit.hitPosition, ta, tb, tc);
+ bary = VectorBarycenter(nearestHit.hitPosition, ta, tb, tc);
hitTriangle = true;
}
else hitTriangle = false;
@@ -138,15 +136,15 @@ int main()
// If we hit something, draw the cursor at the hit point
if (nearestHit.hit)
{
- DrawCube(nearestHit.hitPosition, 0.5, 0.5, 0.5, cursorColor);
- DrawCubeWires(nearestHit.hitPosition, 0.5, 0.5, 0.5, YELLOW);
+ DrawCube(nearestHit.hitPosition, 0.3, 0.3, 0.3, cursorColor);
+ DrawCubeWires(nearestHit.hitPosition, 0.3, 0.3, 0.3, RED);
Vector3 normalEnd;
normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
- DrawLine3D(nearestHit.hitPosition, normalEnd, YELLOW);
+ DrawLine3D(nearestHit.hitPosition, normalEnd, RED);
}
DrawRay(ray, MAROON);
diff --git a/examples/models/models_mesh_picking.png b/examples/models/models_mesh_picking.png
new file mode 100644
index 00000000..045db585
--- /dev/null
+++ b/examples/models/models_mesh_picking.png
Binary files differ
diff --git a/examples/physac/physics_demo.c b/examples/physac/physics_demo.c
index b12ac708..9bf04d50 100644
--- a/examples/physac/physics_demo.c
+++ b/examples/physac/physics_demo.c
@@ -2,9 +2,11 @@
*
* Physac - Physics demo
*
-* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*
+* Use the following line to compile:
*
-* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@@ -15,7 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "../src/physac.h"
+#include "physac.h"
int main()
{
@@ -123,3 +125,4 @@ int main()
return 0;
}
+
diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c
index db1b5f4c..25f31d3f 100644
--- a/examples/physac/physics_friction.c
+++ b/examples/physac/physics_friction.c
@@ -2,9 +2,11 @@
*
* Physac - Physics friction
*
-* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*
+* Use the following line to compile:
*
-* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@@ -15,7 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "../src/physac.h"
+#include "physac.h"
int main()
{
@@ -132,8 +134,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
+
diff --git a/examples/physac/physics_movement.c b/examples/physac/physics_movement.c
index 3345404d..f81316ed 100644
--- a/examples/physac/physics_movement.c
+++ b/examples/physac/physics_movement.c
@@ -2,9 +2,11 @@
*
* Physac - Physics movement
*
-* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*
+* Use the following line to compile:
*
-* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@@ -15,9 +17,9 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "../src/physac.h"
+#include "physac.h"
-#define VELOCITY 0.5f
+#define VELOCITY 0.5f
int main()
{
@@ -118,8 +120,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
+
diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c
index 534d125e..d58ec6e3 100644
--- a/examples/physac/physics_restitution.c
+++ b/examples/physac/physics_restitution.c
@@ -2,9 +2,11 @@
*
* Physac - Physics restitution
*
-* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*
+* Use the following line to compile:
*
-* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@@ -15,7 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "../src/physac.h"
+#include "physac.h"
int main()
{
@@ -111,8 +113,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
+
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c
index fac90714..4e3b0cb6 100644
--- a/examples/physac/physics_shatter.c
+++ b/examples/physac/physics_shatter.c
@@ -2,9 +2,11 @@
*
* Physac - Body shatter
*
-* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*
+* Use the following line to compile:
*
-* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@@ -15,7 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "../src/physac.h"
+#include "physac.h"
int main()
{
@@ -103,8 +105,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
+
diff --git a/examples/text/resources/fonts/alagard.png b/examples/text/resources/fonts/alagard.png
new file mode 100644
index 00000000..3ac4bf1c
--- /dev/null
+++ b/examples/text/resources/fonts/alagard.png
Binary files differ
diff --git a/examples/text/resources/fonts/alagard.rbmf b/examples/text/resources/fonts/alagard.rbmf
deleted file mode 100644
index 8c9b68d3..00000000
--- a/examples/text/resources/fonts/alagard.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/alpha_beta.png b/examples/text/resources/fonts/alpha_beta.png
new file mode 100644
index 00000000..c362bfb1
--- /dev/null
+++ b/examples/text/resources/fonts/alpha_beta.png
Binary files differ
diff --git a/examples/text/resources/fonts/alpha_beta.rbmf b/examples/text/resources/fonts/alpha_beta.rbmf
deleted file mode 100644
index bdb2e752..00000000
--- a/examples/text/resources/fonts/alpha_beta.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/jupiter_crash.png b/examples/text/resources/fonts/jupiter_crash.png
new file mode 100644
index 00000000..1f5172fb
--- /dev/null
+++ b/examples/text/resources/fonts/jupiter_crash.png
Binary files differ
diff --git a/examples/text/resources/fonts/jupiter_crash.rbmf b/examples/text/resources/fonts/jupiter_crash.rbmf
deleted file mode 100644
index d797e0d6..00000000
--- a/examples/text/resources/fonts/jupiter_crash.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/mecha.png b/examples/text/resources/fonts/mecha.png
new file mode 100644
index 00000000..8022d18c
--- /dev/null
+++ b/examples/text/resources/fonts/mecha.png
Binary files differ
diff --git a/examples/text/resources/fonts/mecha.rbmf b/examples/text/resources/fonts/mecha.rbmf
deleted file mode 100644
index 0266a065..00000000
--- a/examples/text/resources/fonts/mecha.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.png b/examples/text/resources/fonts/pixantiqua.png
new file mode 100644
index 00000000..ce422e7e
--- /dev/null
+++ b/examples/text/resources/fonts/pixantiqua.png
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.rbmf b/examples/text/resources/fonts/pixantiqua.rbmf
deleted file mode 100644
index 04ef0e25..00000000
--- a/examples/text/resources/fonts/pixantiqua.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/pixelplay.png b/examples/text/resources/fonts/pixelplay.png
new file mode 100644
index 00000000..bf8f8818
--- /dev/null
+++ b/examples/text/resources/fonts/pixelplay.png
Binary files differ
diff --git a/examples/text/resources/fonts/pixelplay.rbmf b/examples/text/resources/fonts/pixelplay.rbmf
deleted file mode 100644
index 31d14038..00000000
--- a/examples/text/resources/fonts/pixelplay.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/romulus.png b/examples/text/resources/fonts/romulus.png
new file mode 100644
index 00000000..46ccc327
--- /dev/null
+++ b/examples/text/resources/fonts/romulus.png
Binary files differ
diff --git a/examples/text/resources/fonts/romulus.rbmf b/examples/text/resources/fonts/romulus.rbmf
deleted file mode 100644
index be9da01a..00000000
--- a/examples/text/resources/fonts/romulus.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/setback.png b/examples/text/resources/fonts/setback.png
new file mode 100644
index 00000000..086f3e27
--- /dev/null
+++ b/examples/text/resources/fonts/setback.png
Binary files differ
diff --git a/examples/text/resources/fonts/setback.rbmf b/examples/text/resources/fonts/setback.rbmf
deleted file mode 100644
index 09572215..00000000
--- a/examples/text/resources/fonts/setback.rbmf
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.fnt b/examples/text/resources/pixantiqua.fnt
index 971b9b0b..971b9b0b 100644
--- a/examples/text/resources/fonts/pixantiqua.fnt
+++ b/examples/text/resources/pixantiqua.fnt
diff --git a/examples/text/text_rbmf_fonts.c b/examples/text/text_raylib_fonts.c
index f4778b45..6d8ef2b6 100644
--- a/examples/text/text_rbmf_fonts.c
+++ b/examples/text/text_raylib_fonts.c
@@ -1,19 +1,21 @@
/*******************************************************************************************
*
-* raylib [text] example - raylib bitmap font (rbmf) loading and usage
+* raylib [text] example - raylib font loading and usage
*
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
-* This example has been created using raylib 1.3 (www.raylib.com)
+* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
+#define MAX_FONTS 8
+
int main()
{
// Initialization
@@ -21,21 +23,21 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fonts[8];
+ SpriteFont fonts[MAX_FONTS];
- fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
- fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
- fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
- fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
- fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
- fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
- fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
- fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
- const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",
+ const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
"MECHA FONT designed by Captain Falcon",
"SETBACK FONT designed by Brian Kent (AEnigma)",
@@ -44,17 +46,22 @@ int main()
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
- const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+ const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
- Vector2 positions[8];
+ Vector2 positions[MAX_FONTS];
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < MAX_FONTS; i++)
{
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
- positions[i].y = 60 + fonts[i].baseSize + 50*i;
+ positions[i].y = 60 + fonts[i].baseSize + 45*i;
}
- Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
+ // Small Y position corrections
+ positions[3].y += 8;
+ positions[4].y += 2;
+ positions[7].y -= 8;
+
+ Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
//--------------------------------------------------------------------------------------
// Main game loop
@@ -74,7 +81,7 @@ int main()
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
DrawLine(220, 50, 590, 50, DARKGRAY);
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < MAX_FONTS; i++)
{
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
}
@@ -87,7 +94,7 @@ int main()
//--------------------------------------------------------------------------------------
// SpriteFonts unloading
- for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);
+ for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_raylib_fonts.png b/examples/text/text_raylib_fonts.png
new file mode 100644
index 00000000..8f428a67
--- /dev/null
+++ b/examples/text/text_raylib_fonts.png
Binary files differ
diff --git a/examples/text/text_rbmf_fonts.png b/examples/text/text_rbmf_fonts.png
deleted file mode 100644
index c047c503..00000000
--- a/examples/text/text_rbmf_fonts.png
+++ /dev/null
Binary files differ
diff --git a/examples/others/particles_trail_blending.c b/examples/textures/textures_particles_blending.c
index 0b47c790..842ac77d 100644
--- a/examples/others/particles_trail_blending.c
+++ b/examples/textures/textures_particles_blending.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example - particles trail blending
+* raylib example - particles blending
*
-* This example has been created using raylib 1.3 (www.raylib.com)
+* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -30,7 +30,7 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
// Particles pool, reuse them!
Particle mouseTail[MAX_PARTICLES];
diff --git a/examples/textures/textures_particles_blending.png b/examples/textures/textures_particles_blending.png
new file mode 100644
index 00000000..f90a87fd
--- /dev/null
+++ b/examples/textures/textures_particles_blending.png
Binary files differ