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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/physac/physics_friction.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/physac/physics_friction.c')
-rw-r--r--examples/physac/physics_friction.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c
index 337a1265..cbb9dc43 100644
--- a/examples/physac/physics_friction.c
+++ b/examples/physac/physics_friction.c
@@ -10,7 +10,7 @@
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
+*
* Copyright (c) 2016-2018 Victor Fisac
*
********************************************************************************************/
@@ -21,12 +21,12 @@
#define PHYSAC_NO_THREADS
#include "physac.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
@@ -65,7 +65,7 @@ int main()
bodyB->dynamicFriction = 1;
SetPhysicsBodyRotation(bodyB, 330*DEG2RAD);
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -82,7 +82,7 @@ int main()
bodyA->velocity = (Vector2){ 0, 0 };
bodyA->angularVelocity = 0;
SetPhysicsBodyRotation(bodyA, 30*DEG2RAD);
-
+
bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f };
bodyB->velocity = (Vector2){ 0, 0 };
bodyB->angularVelocity = 0;
@@ -137,9 +137,9 @@ int main()
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------