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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/physac/physics_friction.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/physac/physics_friction.c')
| -rw-r--r-- | examples/physac/physics_friction.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c index 337a1265..cbb9dc43 100644 --- a/examples/physac/physics_friction.c +++ b/examples/physac/physics_friction.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction"); @@ -65,7 +65,7 @@ int main() bodyB->dynamicFriction = 1; SetPhysicsBodyRotation(bodyB, 330*DEG2RAD); - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -82,7 +82,7 @@ int main() bodyA->velocity = (Vector2){ 0, 0 }; bodyA->angularVelocity = 0; SetPhysicsBodyRotation(bodyA, 30*DEG2RAD); - + bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f }; bodyB->velocity = (Vector2){ 0, 0 }; bodyB->angularVelocity = 0; @@ -137,9 +137,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
