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| author | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
| commit | 87774a0a21f8d2998b4dc13e989005270476ae92 (patch) | |
| tree | 4228376c752b1760be44cc8582725ecac522939b /examples/physac | |
| parent | 241c4c8d14225bdf30c168802d4b16b59d5043e0 (diff) | |
| download | raylib-87774a0a21f8d2998b4dc13e989005270476ae92.tar.gz raylib-87774a0a21f8d2998b4dc13e989005270476ae92.zip | |
Review variables initialization
Diffstat (limited to 'examples/physac')
| -rw-r--r-- | examples/physac/physics_friction.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c index cbb9dc43..0acf88ae 100644 --- a/examples/physac/physics_friction.c +++ b/examples/physac/physics_friction.c @@ -61,8 +61,8 @@ int main(void) SetPhysicsBodyRotation(bodyA, 30*DEG2RAD); PhysicsBody bodyB = CreatePhysicsBodyRectangle((Vector2){ screenWidth - 35, screenHeight*0.6f }, 40, 40, 10); - bodyB->staticFriction = 1; - bodyB->dynamicFriction = 1; + bodyB->staticFriction = 1.0f; + bodyB->dynamicFriction = 1.0f; SetPhysicsBodyRotation(bodyB, 330*DEG2RAD); SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
