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| author | Ray <[email protected]> | 2021-04-26 00:36:22 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-26 00:36:22 +0200 |
| commit | bb3303338979dde40168928efc6ea31ed776407d (patch) | |
| tree | 3c9e4652db2f54240655a39202dd73c06520034b /examples/physics | |
| parent | a44815e9395e63644e4adeac928155f1e465aed7 (diff) | |
| parent | 30db611e924ad2ad61137a944a0da4257045cd5f (diff) | |
| download | raylib-bb3303338979dde40168928efc6ea31ed776407d.tar.gz raylib-bb3303338979dde40168928efc6ea31ed776407d.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/physics')
| -rw-r--r-- | examples/physics/physics_shatter.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c index e996a372..d14e9ba6 100644 --- a/examples/physics/physics_shatter.c +++ b/examples/physics/physics_shatter.c @@ -35,7 +35,7 @@ int main(void) SetPhysicsGravity(0, 0); // Create random polygon physics body to shatter - CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -50,7 +50,7 @@ int main(void) { ResetPhysics(); - CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); } if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input |
