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authorRay <[email protected]>2022-09-19 18:29:08 +0200
committerRay <[email protected]>2022-09-19 18:29:08 +0200
commit0e5cd442be3b90c041a5874fbec52659f214827e (patch)
tree7def991aa569252531d990b61726fa50b5851bc0 /examples/shaders/shaders_basic_lighting.c
parent5530a3ceb88962066affa5db8e13b00b64444b37 (diff)
downloadraylib-0e5cd442be3b90c041a5874fbec52659f214827e.tar.gz
raylib-0e5cd442be3b90c041a5874fbec52659f214827e.zip
REVIEWED: Renamed some shaders, fix #2707
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index 42910a51..c557ecf7 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -57,7 +57,7 @@ int main(void)
Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f));
// Load basic lighting shader
- Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
// Get some required shader locations
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");