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| author | Ray <[email protected]> | 2020-03-03 01:21:06 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-03 01:21:06 +0100 |
| commit | a6297a2be12412ebec498b9a919b7a92f876ec46 (patch) | |
| tree | bd76033a4f23e22e16ecf9a7f1bb1bf78a0a4e19 /examples/shaders/shaders_basic_lighting.c | |
| parent | 8724cf2ea523b6cf26a5b2217c54c65673db5cb2 (diff) | |
| download | raylib-a6297a2be12412ebec498b9a919b7a92f876ec46.tar.gz raylib-a6297a2be12412ebec498b9a919b7a92f876ec46.zip | |
Some code tweaks
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index a5bb145a..21883efa 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -112,7 +112,7 @@ int main(void) UpdateCamera(&camera); // Update camera // Make the lights do differing orbits - angle -= 0.02; + angle -= 0.02f; lights[0].position.x = cosf(angle)*4.0f; lights[0].position.z = sinf(angle)*4.0f; lights[1].position.x = cosf(-angle*0.6f)*4.0f; @@ -128,8 +128,8 @@ int main(void) UpdateLightValues(shader, lights[3]); // Rotate the torus - modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025)); - modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012)); + modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025f)); + modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012f)); // Update the light shader with the camera view position float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; @@ -161,7 +161,7 @@ int main(void) DrawFPS(10, 10); - DrawText("Keys RGB & W toggle lights", 10, 30, 20, DARKGRAY); + DrawText("Use keys RGBW to toggle lights", 10, 30, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- |
