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authorRay <[email protected]>2021-03-19 20:14:14 +0100
committerRay <[email protected]>2021-03-19 20:14:14 +0100
commitbe8d5a7ae2e5f89e7a03060a852883556c56c405 (patch)
tree13cdfca6a13c572cf0ae5d9cbecd43fb90b5af94 /examples/shaders/shaders_basic_lighting.c
parent990906871435fa056d9002810c9f4a46076207bb (diff)
downloadraylib-be8d5a7ae2e5f89e7a03060a852883556c56c405.tar.gz
raylib-be8d5a7ae2e5f89e7a03060a852883556c56c405.zip
RENAMED: camera.type -> camera.projection
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index 633fd012..1f7336a9 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -54,7 +54,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load models
Model modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32));