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authorRay <[email protected]>2023-11-08 17:41:08 +0100
committerRay <[email protected]>2023-11-08 17:41:08 +0100
commitbbf0c3a46d27b723e73483bdd787c7713b31fe1a (patch)
treed0cb4223f357366f8eeb0171337f20f913100fd4 /examples/shaders/shaders_custom_uniform.c
parentfe757b626703f91d59e04599ee033e993e00232b (diff)
downloadraylib-bbf0c3a46d27b723e73483bdd787c7713b31fe1a.tar.gz
raylib-bbf0c3a46d27b723e73483bdd787c7713b31fe1a.zip
REVIEWED: Added new examples to VS2022 solution
Diffstat (limited to 'examples/shaders/shaders_custom_uniform.c')
-rw-r--r--examples/shaders/shaders_custom_uniform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c
index 0a1a7642..b3b80400 100644
--- a/examples/shaders/shaders_custom_uniform.c
+++ b/examples/shaders/shaders_custom_uniform.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [shaders] example - Apply a postprocessing shader and connect a custom uniform variable
+* raylib [shaders] example - Postprocessing with custom uniform variable
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.