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authorJeffery Myers <[email protected]>2021-03-22 23:51:52 -0700
committerGitHub <[email protected]>2021-03-23 07:51:52 +0100
commite48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch)
tree9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/shaders/shaders_postprocessing.c
parentc6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff)
downloadraylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz
raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
-rw-r--r--examples/shaders/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index 044e4fb3..ef815391 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -146,7 +146,7 @@ int main(void)
BeginShaderMode(shaders[currentShader]);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE);
EndShaderMode();