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| author | Jeffery Myers <[email protected]> | 2021-03-22 23:51:52 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-23 07:51:52 +0100 |
| commit | e48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch) | |
| tree | 9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/shaders/shaders_postprocessing.c | |
| parent | c6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff) | |
| download | raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip | |
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 044e4fb3..ef815391 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -146,7 +146,7 @@ int main(void) BeginShaderMode(shaders[currentShader]); // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) - DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE); EndShaderMode(); |
