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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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path:
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examples
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shaders
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shaders_postprocessing.c
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Commit message (
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Author
2024-01-02
Update copyright to 2024
Ray
2023-09-07
Remove PLATFORM_RPI (#3232)
MichaelFiber
2023-02-15
Make the oribital camera work like it used to (it is not just a copy of third...
Jeffery Myers
2023-02-14
REVIEWED: Camera redesign PR
Ray
2023-02-14
WIP rcamera redesign vector (#2563)
Crydsch Cube
2023-01-01
Update year to 2023
Ray
2022-08-02
Remove unneeded comment
Ray
2022-07-20
REVIEWED: examples descriptions
Ray
2022-06-21
Added new comment to examples
Ray
2021-06-23
Review BeginTextureMode() usage
Ray
2021-03-23
[Examples] Warning fixes (pt 1) (#1668)
Jeffery Myers
2021-03-14
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Ray
2020-08-16
RENAMED: FormatText() -> TextFormat()
raysan5
2019-05-27
Review variables initialization
Ray
2019-05-20
Review ALL examples
Ray
2019-03-29
Review models examples
Ray
2018-11-19
Review RenderTexture drawing usage
Ray
2018-06-30
Reviewed models and examples
Ray
2018-05-04
Renamed some functions
Ray San
2018-04-11
Review camera definition on examples
Ray San
2017-11-12
Review default shaders usage on loading
raysan5
2017-11-09
Store the default shaders
Wilhem Barbier
2017-10-20
Some examples code tweaks
Ray
2017-07-21
Adapt to new materials system
raysan5
2017-05-16
Improved shaders_postprocessing example
Ray
2017-04-04
Reorganize examples folder
Ray