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| author | Ray <[email protected]> | 2024-02-04 12:13:56 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-02-04 12:13:56 +0100 |
| commit | 615ee9d177e53415996be026bcbd2977f88a1cc0 (patch) | |
| tree | efdc347d8e1b342b0df2880aba9b0583ba2a1ab7 /examples/shaders/shaders_write_depth.c | |
| parent | 80580746e52e9231f076c18b92a90e17895898c2 (diff) | |
| download | raylib-615ee9d177e53415996be026bcbd2977f88a1cc0.tar.gz raylib-615ee9d177e53415996be026bcbd2977f88a1cc0.zip | |
REVIEWED: `rlLoadFramebuffer()`
Diffstat (limited to 'examples/shaders/shaders_write_depth.c')
| -rw-r--r-- | examples/shaders/shaders_write_depth.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index d2eeb68a..531a7bfa 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -117,7 +117,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height) { RenderTexture2D target = { 0 }; - target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + target.id = rlLoadFramebuffer(); // Load an empty framebuffer if (target.id > 0) { |
