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authorRay <[email protected]>2024-02-04 12:13:56 +0100
committerRay <[email protected]>2024-02-04 12:13:56 +0100
commit615ee9d177e53415996be026bcbd2977f88a1cc0 (patch)
treeefdc347d8e1b342b0df2880aba9b0583ba2a1ab7 /examples/shaders
parent80580746e52e9231f076c18b92a90e17895898c2 (diff)
downloadraylib-615ee9d177e53415996be026bcbd2977f88a1cc0.tar.gz
raylib-615ee9d177e53415996be026bcbd2977f88a1cc0.zip
REVIEWED: `rlLoadFramebuffer()`
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_deferred_render.c2
-rw-r--r--examples/shaders/shaders_hybrid_render.c2
-rw-r--r--examples/shaders/shaders_shadowmap.c2
-rw-r--r--examples/shaders/shaders_write_depth.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c
index b5e2e46d..1c2db7b5 100644
--- a/examples/shaders/shaders_deferred_render.c
+++ b/examples/shaders/shaders_deferred_render.c
@@ -85,7 +85,7 @@ int main(void)
// Initialize the G-buffer
GBuffer gBuffer = { 0 };
- gBuffer.framebuffer = rlLoadFramebuffer(screenWidth, screenHeight);
+ gBuffer.framebuffer = rlLoadFramebuffer();
if (!gBuffer.framebuffer)
{
diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c
index 9579adf9..97c773f1 100644
--- a/examples/shaders/shaders_hybrid_render.c
+++ b/examples/shaders/shaders_hybrid_render.c
@@ -158,7 +158,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };
- target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
+ target.id = rlLoadFramebuffer(); // Load an empty framebuffer
if (target.id > 0)
{
diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap.c
index 15ffe008..96c42d12 100644
--- a/examples/shaders/shaders_shadowmap.c
+++ b/examples/shaders/shaders_shadowmap.c
@@ -203,7 +203,7 @@ RenderTexture2D LoadShadowmapRenderTexture(int width, int height)
{
RenderTexture2D target = { 0 };
- target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
+ target.id = rlLoadFramebuffer(); // Load an empty framebuffer
target.texture.width = width;
target.texture.height = height;
diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c
index d2eeb68a..531a7bfa 100644
--- a/examples/shaders/shaders_write_depth.c
+++ b/examples/shaders/shaders_write_depth.c
@@ -117,7 +117,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };
- target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
+ target.id = rlLoadFramebuffer(); // Load an empty framebuffer
if (target.id > 0)
{