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authorRay <[email protected]>2023-11-08 18:10:29 +0100
committerRay <[email protected]>2023-11-08 18:10:29 +0100
commit21354119ccff1f61878c390ccc0d5c343158303c (patch)
tree0cebf2b81ae93fe66a47afa40d24f2c0d82a9b64 /examples/shaders
parentbd3ffa7db3f3f52e075811288de6aae5eb920701 (diff)
downloadraylib-21354119ccff1f61878c390ccc0d5c343158303c.tar.gz
raylib-21354119ccff1f61878c390ccc0d5c343158303c.zip
REVIEWED: `Makefile.Web`, reorganize and add examples
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/resources/shaders/glsl100/swirl.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl100/tiling.fs21
2 files changed, 22 insertions, 1 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs
index ec6c6648..7ff401a3 100644
--- a/examples/shaders/resources/shaders/glsl100/swirl.fs
+++ b/examples/shaders/resources/shaders/glsl100/swirl.fs
@@ -42,5 +42,5 @@ void main()
tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
- gl_FragColor = vec4(color.rgb, 1.0);;
+ gl_FragColor = vec4(color.rgb, 1.0);
}
diff --git a/examples/shaders/resources/shaders/glsl100/tiling.fs b/examples/shaders/resources/shaders/glsl100/tiling.fs
new file mode 100644
index 00000000..392786a8
--- /dev/null
+++ b/examples/shaders/resources/shaders/glsl100/tiling.fs
@@ -0,0 +1,21 @@
+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D diffuseMap;
+uniform vec4 tiling;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ vec2 texCoord = fragTexCoord*tiling;
+ fragColor = texture2D(diffuseMap, texCoord);
+
+ gl_FragColor = fragColor;
+}