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raylib
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sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
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Author
2024-06-24
[Build] Fix warnings when building in VS 2022 (#4095)
Jeffery Myers
2024-06-11
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
Karl Zylinski
2024-05-15
Update shaders_palette_switch.c
Ray
2024-05-05
Minor formatting tweaks
Ray
2024-04-23
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
bohonghuang
2024-04-10
Update shaders_hybrid_render.c (#3908)
Yousif
2024-02-04
REVIEWED: `rlLoadFramebuffer()`
Ray
2024-01-02
Update copyright to 2024
Ray
2023-12-23
Update shaders_basic_pbr.c
Ray
2023-12-23
Review formating
Ray
2023-12-23
Update shaders_basic_pbr.c
Ray
2023-12-21
REVIEWED: `shaders_basic_pbr`, added more comments
Ray
2023-12-21
Update shaders_deferred_render.c
Ray
2023-12-20
REVIEWED PR deferred render
Ray
2023-12-20
fix for deferred rendering example. (#3655)
Jett
2023-12-19
Add shadowmapping example (#3653)
TheManTheMythTheGameDev
2023-12-19
Remove dependencies from PBR example (#3649)
TheManTheMythTheGameDev
2023-12-15
basic PBR example (#3621)
devdad
2023-11-18
Added glsl 100 and 120 shaders to lightmap example. (#3543)
Jussi Viitala
2023-11-08
Examples reviews
Ray
2023-11-08
Remove BOM
Ray
2023-11-08
REVIEWED: `Makefile.Web`, reorganize and add examples
Ray
2023-11-08
REVIEWED: Added new examples to VS2022 solution
Ray
2023-11-06
Fix warnings in visual studio (#3512)
Jeffery Myers
2023-11-01
REVIEWED: Potential code issues reported by CodeQL #3476
Ray
2023-11-01
Remove unused structures from lighting fragment shaders (#3497)
Jeffery Myers
2023-10-31
Update shaders_deferred_render.c
Ray
2023-10-31
Update shaders_deferred_render.c
Ray
2023-10-31
examples/shaders: Add an example for deferred shading (#3496)
Justin
2023-10-29
Fix the Julia set shader example (#3467)
Josh Colclough
2023-10-01
Texture Tiling Example - luis605 (#3353)
Luís Almeida
2023-09-07
Remove PLATFORM_RPI (#3232)
MichaelFiber
2023-08-30
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
Asdqwe
2023-08-28
Remove e from secondes (#3270)
Ethan Conneely
2023-05-04
REVIEWED: Ligthmap example
Ray
2023-05-04
Lightmap example. (#3043)
Jussi Viitala
2023-03-14
Update write_depth.fs
Ray
2023-02-15
Make the oribital camera work like it used to (it is not just a copy of third...
Jeffery Myers
2023-02-14
ADDED: Example project to VS
Ray
2023-02-14
ADDED: Example project to VS2022 solution
Ray
2023-02-14
REVIEWED: Camera redesign PR
Ray
2023-02-14
WIP rcamera redesign vector (#2563)
Crydsch Cube
2023-02-11
Added raymarch example and thumbnail for write depth (#2919)
BugraAlptekinSari
2023-01-27
Fix warnings and bad project settings for 4.5 release (#2894)
Jeffery Myers
2023-01-01
REVIEWED: `shaders_write_depth` example
Ray
2023-01-01
[example] Writing into the depth buffer (#2836)
BugraAlptekinSari
2023-01-01
Update year to 2023
Ray
2022-11-22
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)
gtrxAC
2022-09-19
REVIEWED: Renamed some shaders, fix #2707
Ray
2022-08-29
ADDED: `lighting.fs` for GLSL120 Fix #2651
Ray
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