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| author | Jeffery Myers <[email protected]> | 2021-01-31 12:37:27 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-01-31 21:37:27 +0100 |
| commit | 2884b88101ca79b528d8bae89508760129722a70 (patch) | |
| tree | d1485e8f00c8280f4a560c3ab98c90a2c2f6eb5e /examples/shaders | |
| parent | aebcd9b5516eb44af9e91b28fb5f428ebfb94a40 (diff) | |
| download | raylib-2884b88101ca79b528d8bae89508760129722a70.tar.gz raylib-2884b88101ca79b528d8bae89508760129722a70.zip | |
out is a keyword in shaders and can't be used as a variable name. (#1558)
Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/color_mix.fs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/color_mix.fs b/examples/shaders/resources/shaders/glsl330/color_mix.fs index 11515b0c..1ac7520a 100644 --- a/examples/shaders/resources/shaders/glsl330/color_mix.fs +++ b/examples/shaders/resources/shaders/glsl330/color_mix.fs @@ -19,7 +19,7 @@ void main() vec4 texelColor1 = texture(texture1, fragTexCoord); float x = fract(fragTexCoord.s); - float out = smoothstep(0.4, 0.6, x); + float outVal = smoothstep(0.4, 0.6, x); - finalColor = mix(texelColor0, texelColor1, out); + finalColor = mix(texelColor0, texelColor1, outVal); }
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