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authorRay <[email protected]>2023-11-21 00:15:06 +0100
committerRay <[email protected]>2023-11-21 00:15:06 +0100
commit4dae94821bc5c74af1887933ccbb719b11044879 (patch)
tree66b30fe1a9ff58d84421576eba545965278ab1cb /examples/shaders
parent299cd9b8305a2043c1d4934b1b1c574a204608d0 (diff)
parent994c4f4bdf1f47f706447724b813c9304a66fb16 (diff)
downloadraylib-4dae94821bc5c74af1887933ccbb719b11044879.tar.gz
raylib-4dae94821bc5c74af1887933ccbb719b11044879.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/resources/shaders/glsl100/lightmap.fs22
-rw-r--r--examples/shaders/resources/shaders/glsl100/lightmap.vs31
-rw-r--r--examples/shaders/resources/shaders/glsl120/lightmap.fs20
-rw-r--r--examples/shaders/resources/shaders/glsl120/lightmap.vs31
-rw-r--r--examples/shaders/shaders_lightmap.c1
5 files changed, 104 insertions, 1 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.fs b/examples/shaders/resources/shaders/glsl100/lightmap.fs
new file mode 100644
index 00000000..9f0bcd27
--- /dev/null
+++ b/examples/shaders/resources/shaders/glsl100/lightmap.fs
@@ -0,0 +1,22 @@
+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec3 fragPosition;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
+
+ gl_FragColor = texelColor * texelColor2;
+}
diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.vs b/examples/shaders/resources/shaders/glsl100/lightmap.vs
new file mode 100644
index 00000000..f5d87b3e
--- /dev/null
+++ b/examples/shaders/resources/shaders/glsl100/lightmap.vs
@@ -0,0 +1,31 @@
+#version 100
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec2 vertexTexCoord2;
+attribute vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvp;
+uniform mat4 matModel;
+
+// Output vertex attributes (to fragment shader)
+varying vec3 fragPosition;
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
+ fragTexCoord = vertexTexCoord;
+ fragTexCoord2 = vertexTexCoord2;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
+}
diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.fs b/examples/shaders/resources/shaders/glsl120/lightmap.fs
new file mode 100644
index 00000000..93a0609e
--- /dev/null
+++ b/examples/shaders/resources/shaders/glsl120/lightmap.fs
@@ -0,0 +1,20 @@
+#version 120
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec3 fragPosition;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
+
+ gl_FragColor = texelColor * texelColor2;
+}
diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.vs b/examples/shaders/resources/shaders/glsl120/lightmap.vs
new file mode 100644
index 00000000..9847b253
--- /dev/null
+++ b/examples/shaders/resources/shaders/glsl120/lightmap.vs
@@ -0,0 +1,31 @@
+#version 120
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec2 vertexTexCoord2;
+attribute vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvp;
+uniform mat4 matModel;
+
+// Output vertex attributes (to fragment shader)
+varying vec3 fragPosition;
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
+ fragTexCoord = vertexTexCoord;
+ fragTexCoord2 = vertexTexCoord2;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
+}
diff --git a/examples/shaders/shaders_lightmap.c b/examples/shaders/shaders_lightmap.c
index c5ed6094..445d81d2 100644
--- a/examples/shaders/shaders_lightmap.c
+++ b/examples/shaders/shaders_lightmap.c
@@ -170,4 +170,3 @@ int main(void)
return 0;
}
-