diff options
| author | Ray <[email protected]> | 2023-11-01 15:28:18 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-01 15:28:18 +0100 |
| commit | 64d64cc18114c02ecb068b20b6c4820df6182415 (patch) | |
| tree | e95a1f4d95d5b3a09492ec54c2566047a588c275 /examples/shaders | |
| parent | ba21b8d2744b39dadc6b17b9091a30cc5e00f0b8 (diff) | |
| download | raylib-64d64cc18114c02ecb068b20b6c4820df6182415.tar.gz raylib-64d64cc18114c02ecb068b20b6c4820df6182415.zip | |
REVIEWED: Potential code issues reported by CodeQL #3476
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index e9b7755a..ff403e61 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -82,7 +82,8 @@ int main(void) // Check if screen is resized if (IsWindowResized()) { - float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; + resolution[0] = (float)GetScreenWidth(); + resolution[1] = (float)GetScreenHeight(); SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); } //---------------------------------------------------------------------------------- |
